Development status

What exists today, stated plainly

No player counts, no uptime charts and no fictional statistics. This page reports the capabilities present in the repository and the ones that are not built, and is updated as the work lands.

In development — no public server is open yetUpdated with each merged milestone
Roadmap items started or done9/23Derived from the published roadmap, not from a live environment.
Public servers0No server is open to the public, and none is advertised.
Platform targetGTA V / FiveM with OneSyncGTA VI remains conditional on a licensed multiplayer platform that does not exist today.

Game framework

Game framework: capability report

Each row states what is present and what a member would actually be able to do.

  • Persistent accounts and characters

    Available

    Account and character lifecycle with ownership validation, approval state and persistent identity.

  • Game sessions and state persistence

    Available

    Lease-based sessions, heartbeats, atomic position persistence and reconnect handling.

  • Local text roleplay

    Available

    Local in-character chat, /me and /do actions, local out-of-character clarification, with proximity and rate validation on the server.

  • Permissions and audit events

    Available

    Role and permission checks with recorded audit events for sensitive operations.

  • Employment and the economy

    Not implemented

    Designed, not implemented. No wages, prices or ledger operations exist yet.

  • Property and vehicle ownership

    Not implemented

    Database structures exist; the ownership services and the flows a player would use do not.

  • World simulation

    Not implemented

    Weather, time policy, scheduled events and supply and demand are planned.

Website and portal

Website and portal: capability report

Each row states what is present and what a member would actually be able to do.

  • Public website and information pages

    Available

    This site: about, philosophy, rules, getting started, roadmap, FAQ, staff, contact, status and legal pages.

  • Portal sign-in and registration

    Partial

    The website implements the full boundary — session cookie handling, validation, error surfaces — against a backend contract that does not exist yet. Development builds run against a labelled local adapter.

  • Character creation from the portal

    Partial

    Implemented against the existing backend contract: a pending character plus a character application, with idempotency protection. Long-form application fields await the applications contract.

  • Applications, notifications, activity

    Not implemented

    Interfaces and proposals are documented; the backend endpoints are pending.

  • Staff administration

    Not implemented

    Scheduled with milestone 3. No administrative screens are exposed today.

Platform

Platform: capability report

Each row states what is present and what a member would actually be able to do.

  • Public game server

    Not implemented

    There is no public server. Current platform target: GTA V / FiveM with OneSync, on a licensed private development server.

  • GTA VI support

    Not implemented

    GTA VI support depends on a licensed, technically supported multiplayer platform that does not exist today. No GTA VI server is operated, promised, or advertised.

  • FXServer runtime verification

    Partial

    Automated tests prove domain behaviour and compilation. A licensed-server smoke test and multiplayer abuse testing remain a separate, unrecorded gate.

Milestones

Where each track currently stands

The full breakdown, including the evidence required to call a stage complete, is on the roadmap.

  • Milestone 1 — Website foundation

    In progress

    0 of 5 tracked items done · 5 in progress

  • Milestone 2 — Functional account portal

    Planned

    0 of 4 tracked items done · 0 in progress

  • Milestone 3 — Community operations

    Planned

    0 of 4 tracked items done · 0 in progress

  • Milestone 4 — Extended roleplay tools

    Planned

    0 of 4 tracked items done · 0 in progress

  • Game framework — current increments

    Planned

    4 of 6 tracked items done · 0 in progress

Verification boundary

What the automated checks do and do not establish today.

Lint, strict type checking, unit and component tests, contract tests and production builds run in continuous integration.

Those checks prove domain behaviour and compilation. They do not prove that the game resource runs correctly inside FXServer, and they do not constitute multiplayer abuse testing.

The licensed-server smoke test remains a separate acceptance gate and will be recorded here when it is run.

Read the roadmap